

Vertrusian Windmill: Return here after completing Smot’s Arena (26) to learn the Assassin specialization for the Ranger class.Slave Camp: Investigate one of the tents here to start the Exquisite Tent quest linked to Master Gerolt’s Drapery (15).Worth it though, as it's where you can loot the Salt Scoop tinker recipe. Bandit’s Lair: A tough fight until you’ve cleared out the other local bandits.Brotherhood Training Grounds: Skill books, respecs, and Legendary Weapon upgrades.If you've caved Mermant from Sentinel Tower (11), you can talk to him and then find a chest to use the Ornate Key just north of the Fishery at the fishing spot there. Mermant’s Fishery: Fishing and quest location.Smot’s Arena: Beating the champion here will reward you with a Legendary Weapon named Viper (a dagger).However, this gives access to the Grinmere Region which has mobs up to level eight. Gosenberg Border Crossing: You do not need to pay to cross this border.The Missing Apothecary quest also starts here. Be sure to seek out the trapdoor in the Market for the A Strange Smell Quest. Marheim: All the standard town locations can be found here.Marheim Castle: Quest location and Blacksmith.You’ll also find a rough patch of ground just northeast of it where you can dig up the missing chest required for the Krown Appropriation quest from the Town Hall in Marheim (23). Johan Molen’s Vineyard: Quest location.Dark Cave: Investigate inside the jail cell (16) to gain access to this area and quest.You can also get the Stocks camp recipe here, which stops a prisoner from escaping from your camp.


Check out our Wartales Vertruse Tomb puzzle solution and Walkthrough if you need help with this one. Vertruse Tomb: Once complete, you’ll be able to research and gain a Legendary Weapon titled Nepti’s Axe (one-handed axe).Drombach Border Crossing: Gives access to the Drombach County Region (levels 9+), either costing 200 Krowns or a Border Pass.
